Spring 2009
Design, Technology, & Representation
Required of all DM students. Explores historical, cultural, and theoretical issues raised by technologies of representation through critical analyses and the creation of digital artifacts.
Principles of Interactive Design
Required of all DM students. Design principles of exploiting the affordances of the digital medium, including large information spaces and procedural environments.
Digital Performance Project Studio
This course offers students the opportunity to work on focused research within existing long-term projects of the New Media (NM) Center. The focus of my researchis on Digital Performance.
Fall 2008
Computer as an Expressive Medium
Required of all DM students. Explores the development of the representational power of the computer and the interplay between digital technology and culture.
Visual Culture & Design
Required of all DM students. Explores visual media through a mutually instructive and integrated interplay between critical analyses and the creation of digital artifacts.
Digital World and Image Project Studio
Summer 2008
Senior Thesis - Women in Machinima
Spring 2008
User Interface Design
Intro to Database Systems
Design of Online Communities
Media Studies
This course focuses on the study of mass media from historical, theoretical, and cultural perspectives.
Fall 2007
Objects and Design
Educational Technology
Film and/as Technology
Examines the development of film technology and the implications of that technology for cinema's treatment of technology.
Science, Technology, & Performance
History of Digital Media
Examines digital media in the context of earlier media, such as handwriting and printing as well as photography, radio, film, and television.
Summer 2007
Film and Television
Video Production
Spring 2007
Computing & Society
Principles of Visual Design
Construction of the Moving Image
Students examine conceptual, formal, aesthetic, and technical approaches to reconsider film, video, and animation within the context of emerging digital forms. They learn to further the development of new, digital forms of the moving image by analyzing. mastering, and expanding its conventions. Students will engage in continual creation, experimentation, and analysis. This is a studio course, with regular design assignments and design critiques. The course includes work in montage editing, camerawork, storyboarding, advanced editing, streaming video, and interactive video.
Major Filmmakers
Traces in depth an the artistic career of the French New Wave auteurs and affords students the opportunity to immerse themselves in the works of important figures in the world of film.
Science, Technology & Human Values
Fall 2006
Intro to Object Oriented Programming
Intro to International Relations
Science, Technology, & Postmodernism
Intro to Computational Media
Students read, discuss, and write analytically about key developments in history of digital media and the work of important theorists/inventors. They critique exemplary digital artifacts from classic programs like Weizenbaum's Eliza (an automated therapist) to the latest videogames. They also create projects within key representational traditions of computational media, such as conversational characters, web archives, and simulations.
Film history
Summer 2006
Intro to Film
Introduces film techniques and vocabulary in an historical and cultural context. Written texts are supplemented by viewings of specific shots, scenes, and films.
Technologies of Representation
Spring 2006
Intro to Computing
English Composition II
Age of Scientific Revolution
Intro to Media Studies
This course offers an introduction to the historical development and cultural impact of various forms of media: print, radio, television, film, and interactive electronic applications.
Fall 2005
English Composition 1
Intro to Science, Technology, & Culture
As the introductory course to the major in Science, Technology and Culture, this course explores the ways in which disciplines construct and represent the knowledge they generate.
Intermediate Spanish I